The elemental makes a number of attacks equal to half this spell’s level (rounded down). The elemental can move through a space as narrow as 1 inch wide without squeezing. Languages: Primordial, understands the languages you speakĪmorphous Form (Air, Fire, and Water Only). Senses: darkvision 60 ft., passive Perception 10 STR: 18 (+4) DEX: 15 (+2) CON: 17 (+3) INT: 4 (−3) WIS: 10 (+0) CHA: 16 (+3)ĭamage Resistances: acid (Water only) lightning and thunder (Air only) piercing and slashing (Earth only)ĭamage Immunities: poison fire (Fire only)Ĭondition Immunities: exhaustion, frightened, paralyzed, petrified, poisoned, unconscious Hit Points: 50 + 10 for each spell level above 4th Elemental SpiritĪrmor Class: 11 + the level of the spell (natural armor) When you cast this spell using a spell slot of 5th level or higher, use the higher level wherever the spell’s level appears in the stat block. If you don’t issue any, it takes the Dodge action and uses its move to avoid danger.Īt Higher Levels. It obeys your verbal commands (no action required by you). In combat, the creature shares your initiative count, but it takes its turn immediately after yours. The creature is an ally to you and your companions. The creature disappears when it drops to 0 hit points or when the spell ends. The creature resembles a bipedal form wreathed in the chosen element, which determines certain traits in its stat block. When you cast the spell, choose an element: Air, Earth, Fire, or Water. This corporeal form uses the Elemental Spirit stat block. It manifests in an unoccupied space that you can see within range. Components: V, S, M (air, a pebble, ash, and water inside a gold-inlaid vial worth at least 400 gp)
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